A bunch of still active demoscene folks have just released their tool Pico, a real time 3D engine for Maya. This is the guys behind Linger in Shadows which is available for download on the PSN. The tool is completly What You See Is What You Get and it can export your animation as stand alone files for distribution. Allthough the latter is still a bit buggy according to their page.
As an 3D artist who grew up with the demoscene and going to LAN parties before they became all about gaming this is something I've wanted for a long time and this just looks incredible impressive! Something I'm definitively gonna try out.
What are the features of pico?Check out this sample video or visit their homepage here.
Except of having a possibility to preview your work in realtime and build interactive content you can have control over features like:
- soft shadows
- translucency
- depth of field
- normal mapping, cone step displacement mapping
- screen space ambient occlusion (SSAO)
- HDR imaging
- OpenEXR rendering
- lots of post processing effects
- easy user interface, much faster and robust than traditional maya hypershader


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