I got this from a co-worker. Creativity has choosen 10 TV commercials which they think is the best of 2008. The Norwegian site Morgenutgaven has nicely put them together for easy viewing. Worth a look!
My favourite is the one for Discovery Channel, alltho the Skittles commercial that won is funny too! Which is yours? :)
Check them out here
Tuesday, December 16, 2008
Lets combine Fashion and 3D!

A while ago I came across these pictures on cgtalk.com and I instantly loved them! They've really done something new and cool out of a fashion shoot. Combining the photographs with 3D and giving them this really cool energetic sci-fi look!
Read the whole forum thread here .
Hope one day I'll get a project like this too. Looks like both fun and a good challenge to work with something like this.
Thursday, December 11, 2008
Why crunch mode doesn't work
Came across an interesting article today which is highly relevant for the game and movie industry, and a lot of IT related jobs. It seems like it has already become a normal norm to have crunch time at the end of projects. Where you work days, nights and weekends for an extended periode of time to finish on deadline. To me it looks like a phemenoma that only relatively new industries use, which also the article explains, while old industries have gone away from the crunch mode model a long time ago.
Now I understand that crunch mode can be hard to avoid sometimes. Especially in large deadline based projects where you might slack some in the beginning, but crunch mode should never be an estimated part of a project. In fact I think using crunch mode over a long period of time is only a sign of bad project management and too few milestones. One of my earlier teachers though me one thing when budgeting projects. Estimate the time and then add 20% on top. It seems to me far too many go the other way. Estimate and cut 20%...
Read more about it here:
IGDA - Why Crunch Mode Doesn't Work
Now I understand that crunch mode can be hard to avoid sometimes. Especially in large deadline based projects where you might slack some in the beginning, but crunch mode should never be an estimated part of a project. In fact I think using crunch mode over a long period of time is only a sign of bad project management and too few milestones. One of my earlier teachers though me one thing when budgeting projects. Estimate the time and then add 20% on top. It seems to me far too many go the other way. Estimate and cut 20%...
Read more about it here:
IGDA - Why Crunch Mode Doesn't Work
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